Saturday, October 11, 2008

Block Breakers Wind Character

This is how the Wind Character is looking today. The Hair still needs some work (it's mostly going to be in the texture thought) and I still plan on noodling around here and there on the model a little bit, but the big place I plan on putting in a little more work is the face. It's getting there, but it's not there YET! :D But here you go, seeing what she looks like as of now!




Thursday, October 9, 2008

New Block Breaker Model

So this is what I've been working on in my free time this week. It's been maybe a total of 4-5 hours (including the head model which is not being shown right now) and I just barely started working on the arms when I stopped for the night.

It's one of the characters for Block Breakers. She has wind powers, and will be able to blow characters clear off the board.

Wednesday, October 1, 2008

Art Dump!

I discovered that 3DS Max has viewport filters and it made me laugh. I need sleep.























These are Business cards for an assignment. I had an idea that the teacher didn't love, and I did, so I tried very desperately to make it work somehow, and here's a few of the attempts.



Front 1








Back 1








Front 2









Back 2








This is the newest version of my "Dragon's Breath" concept piece. It's due tomorrow, and I don't think I'm going to get around to making it any better, so this is what it's going to be.










































And this is Kate Nash..... she is cute

Friday, September 26, 2008

Digital Dreams Logo Animation

This is the logo for the game team I'm working with, and they requested an animated version of it, and it just happened to coincide with an After Effects assignment that would count.




Thursday, September 25, 2008

Update on my portfolio and concept stuff...

So I have been doing a concept piece based on the story "Dragon's Breath", and this is kind of how it's going. I got some pointers from my teacher Geraldine Kovats today, so the top picture is how it looked halfway through the day, and the picture below that, is how I'm ending the day. Pretty Rough, but we'll see how it ends up.

Saturday, September 20, 2008

Block Breakers Ice model

This is the progress i've made since my last post. I finished off the shoes, and just started to model the head.... but heads are tricky, and Digipen is throwing the carnival right now... and uh... i... i have no self control. So it's off to the carnival for now! :D I will finish this model soon though, and then I wanna take it into Mudbox. I never tried that before!

Thursday, September 18, 2008

Figure Drawing Today






This is the figure drawing I did today.

I am mostly planning on posting this stuff for myself so I have a place to see my own progress, but whatevah'. :D

They are in order of when I drew them.

Wednesday, September 17, 2008

Chinchilla Animation

This was a character design assignment to design an "Armored Animal" and I chose a chinchilla.















After this assignment, I made a chinchilla in 3D to animate. I made the model, the custom rig, and animation myself.

Why is it called Frowny-Faced Skyscraper?















To clarify the reason of my blog being the "frowny-faced skyscraper" I had this picture as my desktop wallpaper

http://www.goodbrush.com/cpg1418/displayimage.php?album=11&pos=1

but the way I had my windows open, all I saw was this....


....the frowny-faced skyscraper.